<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" type="pallet" xsi:noNamespaceSchemaLocation="https://validation.gdn.giants-software.com/xml/fs25/vehicle.xsd">
    <storeData>
        <name>$l10n_storeItem_cementBricksPallet</name>
        <image>$data/objects/pallets/cementBricksPallet/store_cementBricksPallet.png</image>
        <price>1580</price>
        <category>pallets</category>
        <brand>NONE</brand>
        <showInStore>false</showInStore>
        <canBeSold>false</canBeSold>
        <financeCategory>OTHER</financeCategory>

        <storeIconRendering>
            <settings centerIcon="true" cameraXRot="-15" cameraYRot="35"/>
        </storeIconRendering>
        <vertexBufferMemoryUsage>32256</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>7424</indexBufferMemoryUsage>
        <textureMemoryUsage>458752</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_pallet</typeDesc>
        <filename>i3d/cementBricksPallet.i3d</filename>
        <size width="1.3" length="0.9" height="1.0"/>
        <canBeReset>false</canBeReset>
        <components maxMass="100">
            <component centerOfMass="0 0.2 0" solverIterationCount="10" mass="60"/>
        </components>
        <showInVehicleMenu>false</showInVehicleMenu>
        <mapHotspot available="false"/>
        <input allowed="false"/>
        <supportsPickUp>true</supportsPickUp>
    </base>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits removeVehicleIfEmpty="true">
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypes="CEMENTBRICKS" capacity="1000" ignoreFillLimit="true" />
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

	<dischargeable requiresTipOcclusionArea="false">
        <dischargeNode node="raycastNode" emptySpeed="500" fillUnitIndex="1" maxDistance="6" canStartDischargeAutomatically="true">
            <raycast useWorldNegYDirection="true" />
            <info width="0.4" length="0.4" />
            <activationTrigger node="dischargeActivationTrigger" />
        </dischargeNode>
    </dischargeable>

	<fillTriggerVehicle triggerNode="fillTrigger" fillUnitIndex="1" litersPerSecond="500"/>
	
    <pallet fillUnitIndex="1" linkNode="cementBricksPallet_component1">
        <texture diffuse="$data/objects/pallets/shared/euroPallet/euroPalletNew_diffuse.dds"/>
        <texture diffuse="$data/objects/pallets/shared/euroPallet/euroPalletMiddle_diffuse.dds"/>
        <texture diffuse="$data/objects/pallets/shared/euroPallet/euroPalletOld_diffuse.dds"/>

        <content>
            <object node="cementBricks01" tensionBeltNode="cementBricks_Tension01"/>
            <object node="cementBricks02" tensionBeltNode="cementBricks_Tension02"/>
            <object node="cementBricks03" tensionBeltNode="cementBricks_Tension03"/>
            <object node="cementBricks04" tensionBeltNode="cementBricks_Tension04"/>
        </content>
        <sounds>
            <unload template="palletsFillStone" pitchScale="0.9"/>
        </sounds>
    </pallet>

    <dynamicMount triggerNode="dynamicMountTrigger" triggerForceAcceleration="4" additionalMountDistance="0.65" jointTransY="0.11" jointLimitToRotY="true"/>

<i3dMappings>
  <i3dMapping id="cementBricksPallet_component1" node="0>" />
  <i3dMapping id="dynamicMountTrigger" node="0>0" />
  <i3dMapping id="contents" node="0>1" />
  <i3dMapping id="cementBricks01" node="0>1|0" />
  <i3dMapping id="cementBricks01_lod" node="0>1|0|0" />
  <i3dMapping id="cementBricks_lod0_0" node="0>1|0|0|0" />
  <i3dMapping id="cementBricks_lod1_0" node="0>1|0|0|1" />
  <i3dMapping id="cementBricks_Tension01" node="0>1|0|1" />
  <i3dMapping id="cementBricks02" node="0>1|1" />
  <i3dMapping id="cementBricks02_lod" node="0>1|1|0" />
  <i3dMapping id="cementBricks_lod0_1" node="0>1|1|0|0" />
  <i3dMapping id="cementBricks_lod1_1" node="0>1|1|0|1" />
  <i3dMapping id="cementBricks_Tension02" node="0>1|1|1" />
  <i3dMapping id="cementBricks03" node="0>1|2" />
  <i3dMapping id="cementBricks03_lod" node="0>1|2|0" />
  <i3dMapping id="cementBricks_lod0_2" node="0>1|2|0|0" />
  <i3dMapping id="cementBricks_lod1_2" node="0>1|2|0|1" />
  <i3dMapping id="cementBricks_Tension03" node="0>1|2|1" />
  <i3dMapping id="cementBricks04" node="0>1|3" />
  <i3dMapping id="cementBricks04_lod" node="0>1|3|0" />
  <i3dMapping id="cementBricks_lod0_3" node="0>1|3|0|0" />
  <i3dMapping id="cementBricks_lod1_3" node="0>1|3|0|1" />
  <i3dMapping id="cementBricks_Tension04" node="0>1|3|1" />
  <i3dMapping id="collisions" node="0>2" />
  <i3dMapping id="floorCollision01" node="0>2|0" />
  <i3dMapping id="floorCollision02" node="0>2|1" />
  <i3dMapping id="raycastNode" node="0>3" />
  <i3dMapping id="fillTrigger" node="0>4" />
  <i3dMapping id="dischargeActivationTrigger" node="0>5" />
</i3dMappings>
</vehicle>
