<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="balerWrapper" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="https://validation.gdn.giants-software.com/xml/fs25/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>FastBale</name>
        <specs>
            <neededPower>150</neededPower>
            <combination filterCategory="weights" filterSpec="weight" filterSpecMin="600" filterSpecMax="600"/>
        </specs>
        <functions>
            <function>$l10n_function_baler</function>
            <function>$l10n_function_baleWrapper</function>
        </functions>
        <image>store/store_fastBale.png</image>
        <price>110000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>VICON</brand>
        <category>balersRound</category>
        <shopDynamicTitle>true</shopDynamicTitle>
        <shopTranslationOffset>0 0.13 0</shopTranslationOffset>
        <shopRotationOffset>3.358 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>2612224</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>1411328</indexBufferMemoryUsage>
        <textureMemoryUsage>3407872</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_baler</typeDesc>
        <filename>i3d/fastBale.i3d</filename>
        <size width="2.92" length="6.25" height="3.12" lengthOffset="0.85"/>
        <speedLimit value="17"/>
        <components>
            <component centerOfMass="0 0.9 0.4" solverIterationCount="10" mass="6525"/>
            <component centerOfMass="0 0 0" solverIterationCount="10" mass="130"/>
            <joint component1="1" component2="2" node="componentJointPickup" rotLimit="0 0 0" transLimit="0 0 0"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT"/>
        <sounds volumeFactor="0.8"/>
    </base>

    <designConfigurations>
        <designConfiguration name="Vicon" price="0" vehicleBrand="VICON">
            <objectChange node="configVicon01_decal"  visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="configVicon02_decal"  visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="configKverneland01_decal"  visibilityActive="false" visibilityInactive="true"/>
            <objectChange node="configKverneland02_decal"  visibilityActive="false" visibilityInactive="true"/>
            <material materialSlotName="base_mat" materialTemplateName="VICON_RED1"/>
        </designConfiguration>
        <designConfiguration name="Kverneland" price="0" vehicleBrand="KVERNELAND">
            <material materialSlotName="base_mat" materialTemplateName="KVERNELAND_RED1"/>
        </designConfiguration>
    </designConfigurations>

    <design2Configurations title="$l10n_configuration_workingWidth" isYesNoOption="false">
        <design2Configuration index="0" isDefault="true" price="0" name="3 %s" params="$l10n_unit_m" workingWidth="3">
            <objectChange index="0" node="workAreaStart" translationActive="1.5 0 1.437" />
            <objectChange index="1" node="workAreaWidth" translationActive="-1.5 0 1.437" />
            <objectChange index="2" node="workAreaHeight" translationActive="1.5 0 0.716" />
        </design2Configuration>
        <design2Configuration index="1" price="500" name="12 %s" params="$l10n_unit_m" workingWidth="12">
            <objectChange index="0" node="workAreaStart" translationActive="6 0 1.437" />
            <objectChange index="1" node="workAreaWidth" translationActive="-6 0 1.437" />
            <objectChange index="2" node="workAreaHeight" translationActive="6 0 0.716" />
        </design2Configuration>
        <design2Configuration index="2" price="1000" name="24 %s" params="$l10n_unit_m" workingWidth="24">
            <objectChange index="0" node="workAreaStart" translationActive="12 0 1.437" />
            <objectChange index="1" node="workAreaWidth" translationActive="-12 0 1.437" />
            <objectChange index="2" node="workAreaHeight" translationActive="12 0 0.716" />
        </design2Configuration>
    </design2Configurations>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" saveId="DEFAULT" numDynamicConfigurations="1">
                <wheels hasSurfaceSounds="false">
                    <wheel dimensions="600_55R26_5" isLeft="true"  hasTireTracks="true" hasParticles="true">
                        <physics restLoad="3.3" repr="wheelFrontLeft"  forcePointRatio="0.35" initialCompression="40" suspTravel="0.07" spring="110" damper="40" yOffset="0.04"/>
                        <wheelChock/>
                        <wheelChock isInverted="true"/>
                    </wheel>
                    <wheel dimensions="600_55R26_5" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics restLoad="3.3" repr="wheelFrontRight" forcePointRatio="0.35" initialCompression="40" suspTravel="0.07" spring="110" damper="40" yOffset="0.04"/>
                    </wheel>
                    <wheel>
                        <physics restLoad="0.3" repr="leftPickupWheel"  forcePointRatio="0.1" radius="0.203" width="0.16" mass="0.25" initialCompression="20" suspTravel="0.03" spring="20" damper="50" rotationDamping="0.0075" brakeFactor="0"/>
                    </wheel>
                    <wheel>
                        <physics restLoad="0.3" repr="rightPickupWheel" forcePointRatio="0.1" radius="0.203" width="0.16" mass="0.25" initialCompression="20" suspTravel="0.03" spring="20" damper="50" rotationDamping="0.0075" brakeFactor="0"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>

            <wheelConfiguration name="$l10n_configuration_valueWheelBroad" price="500" saveId="BROAD" numDynamicConfigurations="1">
                <wheels baseConfig="DEFAULT">
                    <wheel dimensions="710_50R26_5">
                        <wheelChock/>
                        <wheelChock/>
                    </wheel>
                    <wheel dimensions="710_50R26_5"/>
                    <wheel/>
                    <wheel/>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <hubs>
            <hub linkNode="wheelFrontLeft"       filename="$data/shared/wheels/hubs/hub_n8_6.xml"      isLeft="true"  scale="0.3 0.3 0.3"/>
            <hub linkNode="wheelFrontRight"      filename="$data/shared/wheels/hubs/hub_n8_6.xml"      isLeft="false" scale="0.3 0.3 0.3"/>
            <hub linkNode="leftPickupWheel_vis"  filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="true"  scale="0.132 0.132 0.132" offset="-0.015">
                <material materialTemplateName="RIM_DEFAULT" />
            </hub>
            <hub linkNode="rightPickupWheel_vis" filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="false" scale="0.132 0.132 0.132" offset="-0.015">
                <material materialTemplateName="RIM_DEFAULT" />
            </hub>
        </hubs>

        <dynamicallyLoadedWheels>
            <dynamicallyLoadedWheel linkNode="rightPickupWheel_vis" filename="$data/shared/wheels/tires/trelleborg/T510/4_00R8.xml" isLeft="false"/>
            <dynamicallyLoadedWheel linkNode="leftPickupWheel_vis"  filename="$data/shared/wheels/tires/trelleborg/T510/4_00R8.xml" isLeft="true"/>
        </dynamicallyLoadedWheels>
    </wheels>

    <speedRotatingParts>
        <speedRotatingPart node="leftPickupWheel_vis" wheelIndex="3"/>
        <speedRotatingPart node="rightPickupWheel_vis" wheelIndex="4"/>
        <speedRotatingPart node="pickupRotatingPart" radius="0.2" groundReferenceNodeIndex="1" onlyActiveWhenLowered="true" rotateOnlyIfFillLevelIncreased="true"/>
    </speedRotatingParts>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="trailer" attacherHeight="0.6"/>
        </inputAttacherJoints>

        <support animationName="moveSupport" />
        <brakeForce force="1.5"/>

        <sounds>
            <active file="$data/sounds/tools/sowing/generalRattle_02.wav" innerRadius="10" outerRadius="50" volumeScale="4" isLocalSound="true" pitchScale="0.9">
                <volume indoor="0.7" outdoor="0.9" >
                    <modifier type="WHEEL_SUSPENSION" value="-0.12" modifiedValue="0.6"/>
                    <modifier type="WHEEL_SUSPENSION" value="-0.11" modifiedValue="0.5"/>
                    <modifier type="WHEEL_SUSPENSION" value="-0.08" modifiedValue="0.4"/>
                    <modifier type="WHEEL_SUSPENSION" value="-0.04" modifiedValue="0.2"/>
                    <modifier type="WHEEL_SUSPENSION" value="-0.02" modifiedValue="0.1"/>
                    <modifier type="WHEEL_SUSPENSION" value="-0.00" modifiedValue="0.0"/>
                    <modifier type="WHEEL_SUSPENSION" value="0.02" modifiedValue="0.1"/>
                    <modifier type="WHEEL_SUSPENSION" value="0.04" modifiedValue="0.2"/>
                    <modifier type="WHEEL_SUSPENSION" value="0.08" modifiedValue="0.4"/>
                    <modifier type="WHEEL_SUSPENSION" value="0.10" modifiedValue="0.5"/>
                    <modifier type="WHEEL_SUSPENSION" value="0.12" modifiedValue="0.6"/>

                    <modifier type="SPEED" value="0.0" modifiedValue="0.0"/>
                    <modifier type="SPEED" value="2.0" modifiedValue="1.0"/>
                    <modifier type="SPEED" value="40.0" modifiedValue="1.0"/>
                </volume>
                <lowpassCutoffFrequency indoor="250" outdoor="20000" />
                <lowpassGain indoor="0.5" outdoor="1" />
            </active>
        </sounds>

    </attachable>

    <licensePlates>
        <licensePlate node="licensePlate" position="BACK" preferedType="SQUARISH" placementArea="0.09 0.15 0.13 0.15"/>
    </licensePlates>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01" adapterNode="hydraulicIn01_connector" length="1.1" diameter="0.02" straighteningFactor="1">
           <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" adapterNode="hydraulicOut01_connector" length="1.1" diameter="0.02" straighteningFactor="1">
           <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn02" adapterNode="hydraulicIn02_connector" length="1.1" diameter="0.02" straighteningFactor="1">
           <objectChange node="hydraulicIn02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut02" adapterNode="hydraulicOut02_connector" length="1.1" diameter="0.02" straighteningFactor="1">
           <objectChange node="hydraulicOut02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="electric" node="electric" adapterNode="electric_connector" length="1.1" diameter="0.01" straighteningFactor="1">
           <objectChange node="electric_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
    </connectionHoses>

    <powerTakeOffs>
        <input inputAttacherJointIndices="1" inputNode="ptoInputNode" aboveAttacher="true" detachNode="ptoDetachNode" filename="$data/shared/assets/powerTakeOffs/walterscheidWWZ.xml"/>
        <sounds>
            <turnedOn template="tractorPTO" volumeScale="0.6" linkNode="attacherJoint"/>
        </sounds>
    </powerTakeOffs>

    <powerConsumer ptoRpm="400" neededMinPtoPower="50" neededMaxPtoPower="50"/>

    <lights>
        <sharedLight linkNode="kroneRearLight01_left"  filename="$data/shared/assets/lights/krone/kroneRearLight01_left.xml" />
        <sharedLight linkNode="kroneRearLight01_right" filename="$data/shared/assets/lights/krone/kroneRearLight01_right.xml" />
        <sharedLight linkNode="plateNumberLight05"     filename="$data/shared/assets/lights/lizard/plateNumberLight05.xml" />

        <realLights>
            <high>
                <light node="backLightsHigh1"       lightTypes="0" />
                <light node="licensePlateLightHigh" lightTypes="0" />
                <turnLightLeft node="turnLightLeftBack" />
                <turnLightRight node="turnLightRightBack" />
                <brakeLight node="backLightsHigh1" />
            </high>
        </realLights>
    </lights>

    <groundReferenceNodes>
        <groundReferenceNode node="groundReferenceNode" threshold="0.4" />
    </groundReferenceNodes>

    <workAreas>
        <workArea type="baler" functionName="processBalerArea" disableBackwards="false" requiresOwnedFarmland="false">
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight" />
            <groundReferenceNode index="1" />
        </workArea>
    </workAreas>

    <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts startMoveDirection="1" turnOnFoldMaxLimit="1" turnOnFoldMinLimit="0">
                    <foldingPart animationName="folding" speedScale="1" />
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <animations>
        <animation name="moveSupport" isKeyframe="true">
            <part node="supportArm"     startTime="0.0" endTime="0.2"  startTrans="0 0.704 0" endTrans="0 0.02 0" />

            <sound template="clackVar6" startTime="0.01" direction="-1" volumeScale="1.2" pitchScale="0.9" linkNode="attacherJoint"/>
        </animation>

        <animation name="rotatePickup">
            <part node="pickupPart"           direction="1"  startTime="0" endTime="1.3"  startRot="-20 0 0" endRot="-10 0 0" />
            <part node="pickupPart"           direction="-1" startTime="0" endTime="0.8"  startRot="-20 0 0" endRot="-10 0 0" />
            <part node="componentJointPickup" startTime="0"  endTime="1.5" startRot="-20 0 0" endRot="0 0 0" />
            <part                             startTime="0"  endTime="1.5" componentJointIndex="1" startRotLimit="0 0 0" endRotLimit="20 0 0"/>
            <part node="chainAnimJoint"       direction="1"  startTime="0" endTime="1.3"  startTrans="0 0.767 2.097" endTrans="0 0.603 2.097" />
            <part node="chainAnimJoint"       direction="-1" startTime="0" endTime="0.8"  startTrans="0 0.767 2.097" endTrans="0 0.603 2.097" />

            <sound template="hydraulicSoftOpen02" startTime="0.01" endTime="1" direction="1"  volumeScale="1.5" pitchScale="1" fadeIn="0.01" fadeOut="0.02" linkNode="attacherJoint"/>
            <sound template="hydraulicOpen07"     startTime="0.01" endTime="1" direction="-1" volumeScale="1.4" pitchScale="1" fadeIn="0.01" fadeOut="0.02" linkNode="attacherJoint"/>
            <sound template="clackVar6"           startTime="0.5"              direction="1"  volumeScale="0.7" pitchScale="0.7"                            linkNode="attacherJoint"/>
            <sound template="clackVar6"           startTime="0.1"              direction="-1" volumeScale="1.2" pitchScale="0.8"                            linkNode="attacherJoint"/>
            <sound template="sheetImp02"          startTime="0.1"              direction="-1" volumeScale="1.5" pitchScale="1.5"                            linkNode="attacherJoint"/>
        </animation>

        <animation name="folding" isKeyframe="true">
            <part node="wrapperMainArm" startTime="0" endTime="2" startRot="-106 0 0" endRot="-12 0 0" />

            <sound template="hydraulicClose03" startTime="0.01" endTime="1.99" volumeScale="3"   pitchScale="1.3"/>
            <sound template="clackVar6"        startTime="1.99" direction="1"  volumeScale="1.4" pitchScale="0.7"/>
            <sound template="sheetImp02"       startTime="1.99" direction="1"  volumeScale="2"   pitchScale="0.8"/>
            <sound template="metalClose"       startTime="1.99" direction="1"  volumeScale="1.2" pitchScale="0.5"/>
            <sound template="metalClose"       startTime="0.01" direction="-1" volumeScale="1.2" pitchScale="0.5"/>
            <sound template="clackVar6"        startTime="0.01" direction="-1" volumeScale="1.4" pitchScale="0.8"/>
            <sound template="clackVar1"        startTime="0.2"  direction="-1" volumeScale="1"   pitchScale="0.8"/>
        </animation>

        <animation name="pickupAnimation" looping="true" isKeyframe="true">
            <part node="tines" startTime="0.0"    endTime="0.999" startRot="0.0 0.0 0.0"    endRot="-360.0 0.0 0.0" />
            <part node="tines" startTime="0.999"  endTime="1.0"   startRot="-360.0 0.0 0.0" endRot="0 0.0 0.0" />

            <part node="tine03" startTime="0.84"  endTime="0.92"  startRot="0.0 0.0 0.0"    endRot="23.0 0.0 0.0" />
            <part node="tine03" startTime="0.999" endTime="1.0"   startRot="23.0 0.0 0.0"   endRot="0.0 0.0 0.0" />
            <part node="tine04" startTime="0.64"  endTime="0.72"  startRot="0.0 0.0 0.0"    endRot="23.0 0.0 0.0" />
            <part node="tine04" startTime="0.9"   endTime="1.0"   startRot="23.0 0.0 0.0"   endRot="0.0 0.0 0.0" />
            <part node="tine05" startTime="0.44"  endTime="0.52"  startRot="0.0 0.0 0.0"    endRot="23.0 0.0 0.0" />
            <part node="tine05" startTime="0.7"   endTime="0.8"   startRot="23.0 0.0 0.0"   endRot="0.0 0.0 0.0" />
            <part node="tine01" startTime="0.24"  endTime="0.32"  startRot="0.0 0.0 0.0"    endRot="23.0 0.0 0.0" />
            <part node="tine01" startTime="0.5"   endTime="0.6"   startRot="23.0 0.0 0.0"   endRot="0.0 0.0 0.0" />
            <part node="tine02" startTime="0.04"  endTime="0.12"  startRot="0.0 0.0 0.0"    endRot="23.0 0.0 0.0" />
            <part node="tine02" startTime="0.3"   endTime="0.4"   startRot="23.0 0.0 0.0"   endRot="0.0 0.0 0.0" />
        </animation>

        <animation name="unloadBale" isKeyframe="true">
            <part node="baseArmPart02" startTime="0.0" endTime="1.5"  startRot="0.0 0.0 0.0" endRot="-15.0 0.0 0.0" />
            <part node="baseArm"       startTime="0.0" endTime="1.5"  startRot="0.0 0.0 0.0" endRot="15.0 0.0 0.0" />
            <part node="baseArmPart01" startTime="0.0" endTime="1.5"  startRot="0.0 0.0 0.0" endRot="-15.0 0.0 0.0" />
            <part node="backDoor"      startTime="0.0" endTime="2.0"  startRot="0.0 0.0 0.0" endRot="70.0 0.0 0.0" />
            <part node="baleAnimNode"  startTime="0.0" endTime="1.0"  startTrans="0.0 0.0 0.0" endTrans="0.141 -0.041 -0.0" startRot="0.0 0.0 0.0" endRot="0.0 0.0 -13.335" />
            <part node="baleAnimNode"  startTime="1.0" endTime="1.5"  startTrans="0.141 -0.041 -0.0" endTrans="0.372 -0.148 -0.0" startRot="0.0 0.0 -13.335" endRot="0.0 0.0 -35.061" />
            <part node="baleAnimNode"  startTime="1.5" endTime="2.8"  startTrans="0.372 -0.148 -0.0" endTrans="1.065 -0.523 -0.0" startRot="0.0 0.0 -35.061" endRot="0.0 0.0 -100.96" />
            <part node="baleAnimNode"  startTime="2.8" endTime="3.2"  startTrans="1.065 -0.523 -0.0" endTrans="1.383 -0.444 -0.0" startRot="0.0 0.0 -100.96" endRot="0.0 0.0 -130.318" />
            <part node="baleAnimNode"  startTime="3.2" endTime="3.7"  startTrans="1.383 -0.444 -0.0" endTrans="1.694 -0.507 -0.0" startRot="0.0 0.0 -130.318" endRot="0.0 0.0 -159.677" />
            <part node="baleAnimNode"  startTime="3.7" endTime="4.0"  startTrans="1.694 -0.507 -0.0" endTrans="1.824 -0.584 -0.0" startRot="0.0 0.0 -159.677" endRot="0.0 0.0 -174.618" />

            <sound template="clackVar6"        startTime="2"    direction="1" volumeScale="1.5" pitchScale="0.8"/>
            <sound template="sheetImp02"       startTime="2"    direction="1" volumeScale="2.5" pitchScale="1.6"/>
            <sound template="vibratingImp"     startTime="2"    direction="1" volumeScale="1.5" pitchScale="1.1"/>
            <sound template="cylinderPunch"    startTime="2"    direction="1" volumeScale="0.7" pitchScale="1.3"/>
            <sound template="hydraulicOpen02"  startTime="0.01" endTime="2"   volumeScale="2"   pitchScale="1.6" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="hydraulicClose01" startTime="0.01" endTime="2"   volumeScale="4"   pitchScale="0.7" fadeIn="0.1" fadeOut="0.1"/>
        </animation>

        <animation name="closeDoor" isKeyframe="true">
            <part node="backDoor"     startTime="0" endTime="1.5" startRot="70 0 0" endRot="0 0 0" />
            <part node="baleAnimNode" startTime="0" endTime="1.5" endTrans="0 0 0"  endRot="0.0 0.0 0.0" />

            <sound template="hydraulicOpen06" startTime="0.01" endTime="1.4" volumeScale="1.5" pitchScale="0.5" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="hydraulicOpen02" startTime="0.01" endTime="1.4" volumeScale="1.6" pitchScale="1.5" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="metalClose"      startTime="1.4" direction="1" volumeScale="2.4" pitchScale="0.8"/>
            <sound template="cylinderPunch"   startTime="1.4" direction="1" volumeScale="1.1" pitchScale="0.8"/>
            <sound template="vibratingImp"    startTime="1.4" direction="1" volumeScale="1.2" pitchScale="1.1"/>
        </animation>

        <animation name="bufferOverloading" isKeyframe="true">
            <part node="preChamberDoor"  startTime="0" endTime="2.0" startRot="0 0 0" endRot="55 0 0" />
            <part node="lowerPreChamber" startTime="1.5" endTime="2.0" startRot="0 0 0" endRot="-10 0 0" />

            <part node="bufferBaleNode" startTime="0.0" endTime="1.2"  startTrans="0.0 2.035 1.349" endTrans="0.0 2.009 1.17" startRot="-90.0 90.0 -90.0" endRot="-90.0 70.221 -90.0" />
            <part node="bufferBaleNode" startTime="1.2" endTime="1.75"  startTrans="0.0 2.009 1.17" endTrans="0.0 1.826 0.522" startRot="-90.0 70.221 -90.0" endRot="-90.0 -7.174 -90.0" />
            <part node="bufferBaleNode" startTime="1.75" endTime="2.0"  startTrans="0.0 1.826 0.522" endTrans="0.0 1.685 0.267" startRot="-90.0 -7.174 -90.0" endRot="-90.0 -43.918 -90.0" />

            <sound template="hydraulicOpen04" startTime="0.01" endTime="1.99" volumeScale="1.9" pitchScale="1.3"/>
            <sound template="hydraulicOpen05" startTime="0.01" endTime="1.99" volumeScale="1.9" pitchScale="1.3"/>
            <sound template="clackVar6"       startTime="1.99" direction="1"  volumeScale="1.2" pitchScale="0.6"/>
            <sound template="sheetImp02"      startTime="1.99" direction="1"  volumeScale="2.5" pitchScale="0.8"/>
            <sound template="metalClose"      startTime="1.99" direction="1"  volumeScale="1.5" pitchScale="0.6"/>
            <sound template="metalClose"      startTime="0.01" direction="-1" volumeScale="1.5" pitchScale="0.6"/>
            <sound template="metalClose"      startTime="0.01" direction="-1" volumeScale="1.1" pitchScale="1.1"/>
            <sound template="clackVar6"       startTime="0.01" direction="-1" volumeScale="1.5" pitchScale="0.5"/>
            <sound template="cylinderPunch"   startTime="0.01" direction="-1" volumeScale="0.5" pitchScale="1.5"/>
        </animation>

        <animation name="moveBaleToWrapper">
            <part node="leftOverFoilLeft"  startTime="0" endTime="0.01" visibility="false"/>
            <part node="leftOverFoilRight" startTime="0" endTime="0.01" visibility="false"/>

            <!-- move to wrapper -->
            <part node="baseArmPart02" startTime="0.0" endTime="1.0"  startRot="-15.0 0.0 0.0" endRot="60.0 0.0 0.0" />
            <part node="baseArm"       startTime="0.0" endTime="1.0"  startRot="15.0 0.0 0.0" endRot="-60.0 0.0 0.0" />
            <part node="baseArmPart01" startTime="0.0" endTime="1.0"  startRot="-15.0 0.0 0.0" endRot="60.0 0.0 0.0" />

            <!-- move bale to center of wrap animation -->
            <part node="wrapperBaleDropAnimNode"  startTime="0.0" endTime="0.5" endRot="0 0 0" endTrans="0.0 -0.027 0.0"/>

            <sound template="hydraulicAirySmallOpen" startTime="0.01" endTime="0.99" volumeScale="2.4" pitchScale="1.4"/>
        </animation>

        <animation name="wrapBale" resetOnStart="false">
            <!-- wrap -->
            <part node="wrapper"         startTime="0" endTime="10.0"  startRot="0 0 0" endRot="0 0 -2520" />
            <part node="wrapperBaleNode" startTime="0" endTime="10.0"  startRot="0 0 0" endRot="0 0 -360" />

            <part node="baleRoller01" startTime="0" endTime="10.0"  startRot="0 0 0" endRot="1500 0 0" />
            <part node="baleRoller02" startTime="0" endTime="10.0"  startRot="0 0 0" endRot="1500 0 0" />

            <part node="cuttingUnits" startTime="9.5" endTime="9.9"  startTrans="0 0 0" endTrans="0 0 -0.93" />
            <part node="cuttingUnits" startTime="10.0" endTime="10.5"  startTrans="0 0 -0.93" endTrans="0 0 0" />

            <part node="leftJoint01"  startTime="10.0" endTime="10.5" animationClip="baleCut125Source" clipStartTime="0" clipEndTime="500" />

            <part node="leftOverFoilLeft" startTime="0.000"  endTime="9.935"  visibility="false"/>
            <part node="leftOverFoilLeft" startTime="9.935"  endTime="10.499" visibility="true"/>
            <part node="leftOverFoilLeft" startTime="10.499" endTime="10.500" visibility="false"/>

            <part node="leftOverFoilRight" startTime="0.000"  endTime="9.998"  visibility="false"/>
            <part node="leftOverFoilRight" startTime="9.998"  endTime="10.499" visibility="true"/>
            <part node="leftOverFoilRight" startTime="10.499" endTime="10.500" visibility="false"/>

            <sound template="balerWrappingStart02" startTime="0.01" direction="1" volumeScale="0.5" pitchScale="1" linkNode="wrapper"/>
            <sound template="baleWrappingLeft"     startTime="0.01" endTime="9" fadeOut="1" volumeScale="0.25" pitchScale="1.1" linkNode="wrapper"/>
            <sound template="baleWrappingRight"    startTime="0.05" endTime="9" fadeOut="1" volumeScale="0.25" pitchScale="1.1" linkNode="wrapper"/>
            <sound template="baleWrappingStop03"   startTime="9.6" direction="1" volumeScale="0.5" pitchScale="0.95" linkNode="wrapper"/>
        </animation>

        <animation name="resetWrapping" resetOnStart="false" />

        <animation name="dropBaleFromWrapper" isKeyframe="true" resetOnStart="false">
            <part node="baseArmPart02"           startTime="0.0" endTime="1.0"  startRot="60.0 0.0 0.0"   endRot="0.0 0.0 0.0" />
            <part node="baseArmPart01"           startTime="0.0" endTime="1.0"  startRot="60.0 0.0 0.0"   endRot="0.0 0.0 0.0" />
            <part node="baseArm"                 startTime="0.0" endTime="1.0"  startRot="-60.0 0.0 0.0"  endRot="0.0 0.0 0.0" />
            <part node="wrapperMainArm"          startTime="1.0" endTime="2.0"  startRot="-106.0 0.0 0.0" endRot="-12.0 0.0 0.0" />
            <part node="wrapperBaleDropAnimNode" startTime="1.0" endTime="1.2"  startTrans="0.0 -0.027 0.0"    endTrans="0.026 -0.036 0.0"  startRot="0.0 0.0 0.0"     endRot="0.0 0.0 2.086" />
            <part node="wrapperBaleDropAnimNode" startTime="1.2" endTime="1.4"  startTrans="0.026 -0.036 0.0"  endTrans="0.022 -0.046 0.0"  startRot="0.0 0.0 2.086"   endRot="0.0 0.0 0.57" />
            <part node="wrapperBaleDropAnimNode" startTime="1.4" endTime="1.6"  startTrans="0.022 -0.046 0.0"  endTrans="-0.009 -0.021 0.0" startRot="0.0 0.0 0.57"    endRot="0.0 0.0 -2.633" />
            <part node="wrapperBaleDropAnimNode" startTime="1.6" endTime="2.0"  startTrans="-0.009 -0.021 0.0" endTrans="-0.225 0.248 -0.0" startRot="0.0 0.0 -2.633"  endRot="0.0 0.0 -30.177" />
            <part node="wrapperBaleDropAnimNode" startTime="2.0" endTime="2.25" startTrans="-0.225 0.248 -0.0" endTrans="-0.302 0.572 -0.0" startRot="0.0 0.0 -30.177" endRot="0.0 0.0 -53.803" />

            <part node="wrapper"         startTime="0.0" endTime="0.00001" startRot="0 0 -2520" endRot="0 0 0" />
            <part node="wrapperBaleNode" startTime="0.0" endTime="0.00001" startRot="0 0 -360"  endRot="0 0 0" />

            <sound template="hydraulicClose01" startTime="0.01" endTime="1"   volumeScale="2.2" pitchScale="1.6"/>
            <sound template="hydraulicClose03" startTime="1"    endTime="2"   volumeScale="2.2" pitchScale="1.6"/>
            <sound template="clackVar6"        startTime="1"    direction="1" volumeScale="1.2" pitchScale="0.8"/>
            <sound template="clackVar6"        startTime="2"    direction="1" volumeScale="1.4" pitchScale="0.7"/>
            <sound template="cylinderPunch"    startTime="2"    direction="1" volumeScale="0.4" pitchScale="1.7"/>
            <sound template="sheetImp02"       startTime="2"    direction="1" volumeScale="1.6" pitchScale="1.7"/>
        </animation>

        <animation name="resetWrapperAfterBaleDrop" isKeyframe="true" resetOnStart="false">
            <part node="wrapperBaleDropAnimNode"  startTime="0.0" endTime="0.01" startRot="0.0 0.0 -53.803" endRot="0 0 0" startTrans="-0.302 0.572 -0.0" endTrans="0.0 -0.027 0.0"/>

            <part node="wrapperMainArm"      startTime="0" endTime="2" startRot="-12.0 0.0 0.0" endRot="-106 0 0" />
            <part node="balePusherCollision" startTime="0" endTime="1" startTrans="0 -0.744 -0.237" endTrans="0 -0.744 -1.3"/>
            <part node="balePusherCollision" startTime="1" endTime="2" startTrans="0 -0.744 -1.3"   endTrans="0 -0.744 -0.237"/>

            <sound template="hydraulicSoftOpen01" startTime="0.01" endTime="1.99" volumeScale="2" pitchScale="1.5"/>
            <sound template="metalClose"          startTime="1.99" direction="1"  volumeScale="1.2" pitchScale="0.5"/>
            <sound template="clackVar6"           startTime="1.99" direction="1"  volumeScale="1.4" pitchScale="0.8"/>
            <sound template="clackVar1"           startTime="1.8"  direction="1"  volumeScale="1"   pitchScale="0.8"/>
        </animation>

        <animation name="loadingState" isKeyframe="true">
            <part node="deflector" startTime="0" endTime="0.75" startRot="0 0 0" endRot="40 0 0" />
        </animation>

        <animation name="baleWrapConsumingAnimation" isKeyframe="true">
            <part node="baleWrapSlot01Joint" startTime="0.0" endTime="1.0" startTrans="0 0 0" endTrans="0.02 0.045 0"/>
            <part node="baleWrapSlot02Joint" startTime="0.0" endTime="1.0" startTrans="0 0 0" endTrans="-0.02 -0.045 0"/>
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="componentJointPickup" playSound="true">
                <componentJoint index="1" />
            </movingTool>

            <movingTool node="preChamberDoor" playSound="true">
                <dependentPart node="preChamberDoorHydraulic"/>
                <dependentPart node="preChamberArmDecal"/>
            </movingTool>

            <movingTool node="wrapperMainArm" playSound="true">
                <dependentPart node="wrapperMainArmHydraulic"/>
            </movingTool>

            <movingTool node="baseArm" playSound="true">
                <dependentPart node="baseArmHydraulic"/>
            </movingTool>

            <movingTool node="deflector" playSound="true">
                <dependentPart node="deflectorHydraulic"/>
            </movingTool>

            <movingTool node="backDoor" playSound="true">
                <dependentPart node="backDoorHydraulic"/>
            </movingTool>

            <movingTool node="lowerPreChamber" playSound="true">
                <dependentPart node="preChamberArmDecal"/>
            </movingTool>

            <movingTool node="wrapper">
                <dependentPart node="leftJoint01"/>
                <dependentPart node="leftJoint02"/>
                <dependentPart node="leftJoint03"/>
                <dependentPart node="leftJoint04"/>
                <dependentPart node="leftJoint05"/>
                <dependentPart node="rightJoint01"/>
                <dependentPart node="rightJoint02"/>
                <dependentPart node="rightJoint03"/>
                <dependentPart node="rightJoint04"/>
                <dependentPart node="rightJoint05"/>
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="pickup" referencePoint="pickupRef" referenceFrame="fastBale_main_component1" limitedAxis="1" isActiveDirty="true" maxUpdateDistance="300"/>

            <movingPart node="preChamberDoorHydraulic" referencePoint="prechamberDoorHydraulicRef" referenceFrame="prechamberDoorHydraulicRef">
                <translatingPart node="prechamberDoorHydraulicPunch" />
            </movingPart>

            <movingPart node="wrapperMainArmHydraulic" referencePoint="wrapperMainArmHydraulicRef" referenceFrame="wrapperMainArmHydraulicRef">
                <translatingPart node="wrapperMainArmHydraulicPunch" />
            </movingPart>

            <movingPart node="baseArmHydraulic" referencePoint="baseArmHydraulicRef" referenceFrame="baseArmHydraulicRef">
                <translatingPart node="baseArmHydraulicPunch" />
            </movingPart>

            <movingPart node="deflectorHydraulic" referencePoint="deflectorHydraulicRef" referenceFrame="deflectorHydraulicRef">
                <translatingPart node="deflectorHydraulicPunch" />
            </movingPart>

            <movingPart node="backDoorHydraulic" referencePoint="backDoorHydraulicRef" referenceFrame="backDoorHydraulicRef">
                <translatingPart node="backDoorHydraulicPunch" />
            </movingPart>

            <movingPart node="preChamberArmDecal" referencePoint="preChamberArmRef" referenceFrame="preChamberArmRef"/>
            <movingPart node="pickupArm" referencePoint="pickupArmRef" referenceFrame="pickupArmRef" isActiveDirty="true" scaleZ="true" maxUpdateDistance="100"/>

            <movingPart node="leftJoint01" referencePoint="jointOriginLeft01" referenceFrame="leftJointRefFrame"/>
            <movingPart node="leftJoint02" referencePoint="jointOriginLeft02" referenceFrame="leftJointRefFrame"/>
            <movingPart node="leftJoint03" referencePoint="jointOriginLeft03" referenceFrame="leftJointRefFrame"/>
            <movingPart node="leftJoint04" referencePoint="jointOriginLeft04" referenceFrame="leftJointRefFrame"/>
            <movingPart node="leftJoint05" referencePoint="jointOriginLeft05" referenceFrame="leftJointRefFrame"/>

            <movingPart node="rightJoint01" referencePoint="jointOriginRight01" referenceFrame="rightJointRefFrame"/>
            <movingPart node="rightJoint02" referencePoint="jointOriginRight02" referenceFrame="rightJointRefFrame"/>
            <movingPart node="rightJoint03" referencePoint="jointOriginRight03" referenceFrame="rightJointRefFrame"/>
            <movingPart node="rightJoint04" referencePoint="jointOriginRight04" referenceFrame="rightJointRefFrame"/>
            <movingPart node="rightJoint05" referencePoint="jointOriginRight05" referenceFrame="rightJointRefFrame"/>
        </movingParts>
    </cylindered>

    <pickup>
        <animation name="rotatePickup" lowerSpeed="2" liftSpeed="-1" />
    </pickup>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypeCategories="windrow" />
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypeCategories="windrow"  showInShop="false">
                        <alarmTriggers>
                            <alarmTrigger minFillLevel="0.8" maxFillLevel="1" needsTurnOn="true" needsBaleLoaded="true">
                                <alarmSound template="rollbeltAlarm" linkNode="fastBale_main_component1" />
                            </alarmTrigger>
                        </alarmTriggers>
                    </fillUnit>
                    <fillUnit showInShop="false" fillTypes="BALE_NET" uiDisplayType="STEP">
                        <exactFillRootNode node="exactFillRootNodeBaleNet"/>
                    </fillUnit>
                    <fillUnit showInShop="false" fillTypes="BALE_WRAP" uiDisplayType="STEP">
                        <exactFillRootNode node="exactFillRootNodeBaleWrap"/>
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <turnOnVehicle>
        <turnedOnAnimation name="pickupAnimation" turnOnFadeTime="2" turnOffFadeTime="3" speedScale="2"/>
        <sounds>
            <start template="rollbeltWorkStart" volumeScale="1.3"/>
            <work  template="rollbeltLoop" volumeScale="1.3"/>
            <work  template="augerBelt" volumeScale="1" innerRadius="1" outerRadius="10" fadeIn="0.2" fadeOut="0.2" linkNodeOffset="1 2 0"/>
            <stop  template="rollbeltWorkStop" />
        </sounds>
    </turnOnVehicle>

    <baler maxPickupLitersPerSecond="350" canUnloadUnfinishedBale="true" unfinishedBaleThreshold="100">
        <baleTypes>
            <baleType isRoundBale="true" width="1.20" diameter="1.25">
                <nodes baleNode="balerBaleNode" scaleNode="baleAnimNode" scaleComponents="1 1 0"/>
                <animations unloadAnimation="unloadBale" dropAnimationTime="7.5"/>
            </baleType>

            <baleType isRoundBale="true" width="1.20" diameter="1.26">
                <nodes baleNode="balerBaleNode" scaleNode="baleAnimNode" scaleComponents="1 1 0"/>
                <animations unloadAnimation="unloadBale" dropAnimationTime="7.5"/>
            </baleType>

            <baleType isRoundBale="true" width="1.20" diameter="1.27">
                <nodes baleNode="balerBaleNode" scaleNode="baleAnimNode" scaleComponents="1 1 0"/>
                <animations unloadAnimation="unloadBale" dropAnimationTime="7.5"/>
            </baleType>
        </baleTypes>

        <buffer fillUnitIndex="2" capacityPercentage="0.75" overloadingDuration="1.528" balerDisplayType="ROUNDBALE" fillMainUnitAfterOverload="true">
            <dummyBale node="bufferBaleNode" scaleComponents="0.708 0.708 0"/>
            <overloadAnimation name="bufferOverloading" speedScale="1.3"/>
            <loadingStateAnimation name="loadingState" speedScale="1"/>
        </buffer>

        <variableSpeedLimit changeInterval="1" minSpeedLimit="3" maxSpeedLimit="17">
            <target fillType="grass_windrow"    targetLiterPerSecond="195" defaultSpeedLimit="8"/> <!-- wrapped -->
            <target fillType="straw"            targetLiterPerSecond="495" defaultSpeedLimit="17"/>
            <target fillType="dryGrass_windrow" targetLiterPerSecond="495" defaultSpeedLimit="17"/>
        </variableSpeedLimit>

        <baleAnimation closeAnimationName="closeDoor" />
        <automaticDrop enabled="true" toggleable="false"/>

        <fillEffect>
            <effectNode effectClass="TypedMotionPathEffect" effectType="PICKUPIN" linkNode="pickupEffectNode">
                <motionPathEffect textureFilename="textures/pickupEffectArray.dds" numRows="12" rowLength="10" minFade="0.15" shapeScale="0.85"/>
            </effectNode>
            <effectNode effectClass="TypedMotionPathEffect" effectType="PICKUPIN" linkNode="liftupEffectNode">
                <motionPathEffect textureFilename="textures/liftupEffectArray.dds" numRows="10" rowLength="10" delay="0.35" shapeScale="0.8"/>
            </effectNode>
            <effectNode effectClass="ParticleEffect" effectNode="smokeEmitter" particleType="SMOKE" materialType="smokeParticle" emitCountScale="0.1"/>
            <effectNode effectClass="ParticleEffect" effectNode="smokeEmitter" particleType="SMOKE" materialType="smokeParticle" emitCountScale="0.2" worldSpace="false"/>
        </fillEffect>

        <animationNodes>
            <animationNode node="roll01" rotSpeed="-500" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" />
            <animationNode node="roll02" rotSpeed="-500" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" />
            <animationNode node="roll03" rotSpeed="-500" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" />
            <animationNode node="roll04" rotSpeed="-500" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" />
            <animationNode node="roll05" rotSpeed="-500" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" />
            <animationNode node="roll06" rotSpeed="-500" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" />
            <animationNode node="roll07" rotSpeed="-500" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" />
            <animationNode node="roll08" rotSpeed="-500" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" />
            <animationNode node="roll09" rotSpeed="-500" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" />
            <animationNode node="roll10" rotSpeed="-500" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" />
            <animationNode node="roll11" rotSpeed="-500" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" />
            <animationNode node="roll12" rotSpeed="-500" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" />
            <animationNode node="roll13" rotSpeed="-500" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" />
            <animationNode node="roll14" rotSpeed="-500" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" />
            <animationNode node="roll15" rotSpeed="-500" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" />
            <animationNode node="roll16" rotSpeed="-500" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" />
            <animationNode node="roll17" rotSpeed="-500" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" />
            <animationNode node="roll18" rotSpeed="-500" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" />
            <animationNode node="roll19" rotSpeed="-500" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" />
            <animationNode node="roll20" rotSpeed="-500" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" />
            <animationNode node="roll21" rotSpeed="-500" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" />
            <animationNode node="roll22" rotSpeed="-500" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" />
            <animationNode node="roll23" rotSpeed="-500" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" />
            <animationNode node="roll24" rotSpeed="-500" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" />
            <animationNode node="roll25" rotSpeed="-500" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" />
            <animationNode node="roll26" rotSpeed="-500" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" />
            <animationNode node="roll27" rotSpeed="-500" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" />
            <animationNode node="roll28" rotSpeed="-500" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" />

            <animationNode node="auger" rotSpeed="1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" />
            <animationNode node="rotor" rotSpeed="500" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" />
            <animationNode node="chainUvScroll" rotSpeed="-350"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV" />
            <animationNode node="chainUvScroll2" rotSpeed="-350"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV" />
            <animationNode node="chainUvScroll4" rotSpeed="-350"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV" />
            <animationNode node="chainUvScroll7" rotSpeed="-350"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV" />
            <animationNode node="chainUvScroll10" rotSpeed="-350"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV" />
            <animationNode node="uvRotateMap11" rotSpeed="-350"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" shaderComponentScale="0 0 1 0" shaderParameterName="offsetUV" />
            <animationNode node="uvRotateMap10" rotSpeed="-350"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" shaderComponentScale="0 0 1 0" shaderParameterName="offsetUV" />
            <animationNode node="uvRotateMap9" rotSpeed="-350"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" shaderComponentScale="0 0 1 0" shaderParameterName="offsetUV" />
            <animationNode node="uvRotateMap8" rotSpeed="-350"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" shaderComponentScale="0 0 1 0" shaderParameterName="offsetUV" />
            <animationNode node="uvRotateMap12" rotSpeed="-350"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" shaderComponentScale="0 0 1 0" shaderParameterName="offsetUV" />
            <animationNode node="uvRotateMap1" rotSpeed="-350"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" shaderComponentScale="0 0 1 0" shaderParameterName="offsetUV" />
            <animationNode node="uvRotateMap2" rotSpeed="-350"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" shaderComponentScale="0 0 1 0" shaderParameterName="offsetUV" />
            <animationNode node="uvRotateMap3" rotSpeed="-350"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" shaderComponentScale="0 0 1 0" shaderParameterName="offsetUV" />
            <animationNode node="uvRotateMap13" rotSpeed="-350"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" shaderComponentScale="0 0 1 0" shaderParameterName="offsetUV" />
            <animationNode node="uvRotateMap6" rotSpeed="-350"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" shaderComponentScale="0 0 1 0" shaderParameterName="offsetUV" />
            <animationNode node="uvRotateMap7" rotSpeed="-350"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" shaderComponentScale="0 0 1 0" shaderParameterName="offsetUV" />

            <animationNode node="pickupGear01" rotSpeed="-350" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" />
            <animationNode node="pickupGear02" rotSpeed="350" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3" />
        </animationNodes>
    </baler>

    <consumable>
        <consumableConfigurations title="$l10n_configuration_baleNet" typeName="BALE_NET">
            <consumableConfiguration price="480" name="$l10n_consumable_lizardNetWrap" consumableName="LIZARD_NETWRAP"/>
            <consumableConfiguration price="480" name="$l10n_consumable_lizardFoilWrap" consumableName="LIZARD_FOILWRAP"/>
            <consumableConfiguration price="0" name="$l10n_configuration_valueEmpty"/>
        </consumableConfigurations>

        <consumable2Configurations title="$l10n_configuration_baleWrap" typeName="BALE_WRAP">
            <consumable2Configuration price="1000" name="$l10n_consumable_raniPlastWhite" consumableName="RANI_PLAST_WHITE"/>
            <consumable2Configuration price="1000" name="$l10n_consumable_raniPlastBlack" consumableName="RANI_PLAST_BLACK"/>
            <consumable2Configuration price="1000" name="$l10n_consumable_raniPlastGreen" consumableName="RANI_PLAST_GREEN"/>
            <consumable2Configuration price="1000" name="$l10n_consumable_raniPlastNatureGreen" consumableName="RANI_PLAST_NATURE_GREEN"/>
            <consumable2Configuration price="0" name="$l10n_configuration_valueEmpty"/>
        </consumable2Configurations>

        <type typeName="BALE_NET" defaultConsumableName="LIZARD_NETWRAP" fillUnitIndex="3">
            <slot node="baleNetSlot01" isConsumingSlot="true"/>
            <slot node="baleNetSlot02"/>
        </type>
        <type typeName="BALE_WRAP" defaultConsumableName="RANI_PLAST_WHITE" fillUnitIndex="4">
            <slot node="baleWrapSlot01" isConsumingSlot="true"/>
            <slot node="baleWrapSlot02" isConsumingSlot="true"/>
            <slot node="baleWrapSlot03"/>
            <slot node="baleWrapSlot04"/>
            <slot node="baleWrapSlot05"/>
            <slot node="baleWrapSlot06"/>
            <slot node="baleWrapSlot07"/>
            <slot node="baleWrapSlot08"/>
            <slot node="baleWrapSlot09"/>

            <consuming useAmount="true">
                <animation name="baleWrapConsumingAnimation"/>
            </consuming>

            <objectChange node="foilLeft" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="foilRight" visibilityActive="true" visibilityInactive="false"/>

            <shaderParameterNode node="foilLeft"/>
            <shaderParameterNode node="foilRight"/>
            <shaderParameterNode node="leftOverFoilLeft"/>
            <shaderParameterNode node="leftOverFoilRight"/>
        </type>
    </consumable>

    <baleWrapper>
        <grabber node="wrapperBaleDropAnimNode" triggerNode="baleWrapperTrigger" nearestDistance="0.6" />
        <automaticDrop enabled="true" toggleable="true"/>
        <roundBaleWrapper baleNode="wrapperBaleDropAnimNode" wrapperNode="wrapper" wrapperRotAxis="3" wrappingTime="10.5" skipUnsupportedBales="true">
            <animations>
                <moveToWrapper animName="moveBaleToWrapper" animSpeed="1" reverseAfterMove="false" />
                <wrapBale animName="wrapBale" animSpeed="1"/>
                <resetWrapping animName="resetWrapping" animSpeed="1"/>
                <dropFromWrapper animName="dropBaleFromWrapper" animSpeed="1.2"/>
                <resetAfterDrop animName="resetWrapperAfterBaleDrop" animSpeed="1.5" />
            </animations>

            <baleTypes>
                <baleType width="1.2" diameter="1.25">
                    <textures diffuse="textures/fastBaleBaleWrap12_diffuse.dds"
                              normal="textures/fastBaleBaleWrap12_normal.dds"/>

                    <wrappingFoilAnimation referenceNode="wrapper" referenceAxis="3" minRot="0" maxRot="-2520" clipNode="leftJoint01" clipName="baleWrap125Source" />
                </baleType>
            </baleTypes>

            <wrappingState>
                <key wrappingState="0.0000" time="0.0326" />
                <key wrappingState="0.0070" time="0.0328" />
                <key wrappingState="0.0070" time="0.0408" />
                <key wrappingState="0.0320" time="0.0410" />
                <key wrappingState="0.0320" time="0.0462" />
                <key wrappingState="0.0344" time="0.0464" />
                <key wrappingState="0.0340" time="0.0788" />
                <key wrappingState="0.0570" time="0.0790" />
                <key wrappingState="0.0570" time="0.0924" />
                <key wrappingState="0.0630" time="0.0926" />
                <key wrappingState="0.0630" time="0.1196" />
                <key wrappingState="0.0840" time="0.1198" />
                <key wrappingState="0.0840" time="0.1359" />
                <key wrappingState="0.0870" time="0.1361" />
                <key wrappingState="0.0870" time="0.1549" />
                <key wrappingState="0.1100" time="0.1551" />
                <key wrappingState="0.1100" time="0.1848" />
                <key wrappingState="0.1340" time="0.1850" />
                <key wrappingState="0.1340" time="0.1984" />
                <key wrappingState="0.1380" time="0.1986" />
                <key wrappingState="0.1380" time="0.2255" />
                <key wrappingState="0.1560" time="0.2257" />
                <key wrappingState="0.1560" time="0.2418" />
                <key wrappingState="0.1600" time="0.2420" />
                <key wrappingState="0.1600" time="0.2554" />
                <key wrappingState="0.1840" time="0.2556" />
                <key wrappingState="0.1840" time="0.2962" />
                <key wrappingState="0.2070" time="0.2964" />
                <key wrappingState="0.2070" time="0.3043" />
                <key wrappingState="0.2080" time="0.3045" />
                <key wrappingState="0.2080" time="0.3261" />
                <key wrappingState="0.2350" time="0.3263" />
                <key wrappingState="0.2350" time="0.3451" />
                <key wrappingState="0.2400" time="0.3453" />
                <key wrappingState="0.2400" time="0.3696" />
                <key wrappingState="0.2590" time="0.3698" />
                <key wrappingState="0.2590" time="0.3913" />
                <key wrappingState="0.2630" time="0.3915" />
                <key wrappingState="0.2630" time="0.4049" />
                <key wrappingState="0.2860" time="0.4051" />
                <key wrappingState="0.2860" time="0.4185" />
                <key wrappingState="0.2900" time="0.4187" />
                <key wrappingState="0.2900" time="0.4402" />
                <key wrappingState="0.3100" time="0.4404" />
                <key wrappingState="0.3100" time="0.4565" />
                <key wrappingState="0.3110" time="0.4567" />
                <key wrappingState="0.3110" time="0.4647" />
                <key wrappingState="0.3200" time="0.4649" />
                <key wrappingState="0.3200" time="0.4783" />
                <key wrappingState="1.0000" time="0.4785" />
            </wrappingState>
        </roundBaleWrapper>
    </baleWrapper>

    <ai>
        <allowTurnBackward value="false"/>
        <agentAttachment useSize="true" rotCenterWheelIndices="1 2"/>
    </ai>

    <foliageBending>
        <bendingNode wheelIndices="1 2" minZ="-1.5" maxZ="2.5" yOffset="0.4"/>
        <bendingNode minX="-0.3" maxX="0.3" minZ="2.4" maxZ="3.65" yOffset="0.7"/>
        <bendingNode minX="-1.4" maxX="1.4" minZ="-0.2" maxZ="1.15" yOffset="-0.5" node="wrapper"/>
    </foliageBending>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="fastBale_main_component1" node="0>" />
        <i3dMapping id="fastBale_vis" node="0>0" />
        <i3dMapping id="attacherJoint" node="0>0|0|0" />
        <i3dMapping id="ptoInputNode" node="0>0|0|1" />
        <i3dMapping id="ptoDetachNode" node="0>0|0|2" />
        <i3dMapping id="supportArm" node="0>0|0|3|0" />
        <i3dMapping id="supportCol" node="0>0|0|3|0|0" />
        <i3dMapping id="hydraulicIn01" node="0>0|0|4|0" />
        <i3dMapping id="hydraulicIn01_detached" node="0>0|0|4|0|0" />
        <i3dMapping id="hydraulicIn01_connector" node="0>0|0|4|0|0|0" />
        <i3dMapping id="hydraulicOut01" node="0>0|0|4|1" />
        <i3dMapping id="hydraulicOut01_detached" node="0>0|0|4|1|0" />
        <i3dMapping id="hydraulicOut01_connector" node="0>0|0|4|1|0|0" />
        <i3dMapping id="hydraulicIn02" node="0>0|0|4|2" />
        <i3dMapping id="hydraulicIn02_detached" node="0>0|0|4|2|0" />
        <i3dMapping id="hydraulicIn02_connector" node="0>0|0|4|2|0|0" />
        <i3dMapping id="hydraulicOut02" node="0>0|0|4|3" />
        <i3dMapping id="hydraulicOut02_detached" node="0>0|0|4|3|0" />
        <i3dMapping id="hydraulicOut02_connector" node="0>0|0|4|3|0|0" />
        <i3dMapping id="electric" node="0>0|0|4|4" />
        <i3dMapping id="electric_detached" node="0>0|0|4|4|0" />
        <i3dMapping id="electric_connector" node="0>0|0|4|4|0|0" />
        <i3dMapping id="componentJointPickup" node="0>0|1" />
        <i3dMapping id="wheelFrontLeft" node="0>0|2|0" />
        <i3dMapping id="wheelFrontRight" node="0>0|2|1" />
        <i3dMapping id="redTriangle_02" node="0>0|3|0|0" />
        <i3dMapping id="redTriangle_03" node="0>0|3|0|1" />
        <i3dMapping id="plateNumberLight05" node="0>0|3|0|2" />
        <i3dMapping id="kroneRearLight01_left" node="0>0|3|0|3" />
        <i3dMapping id="kroneRearLight01_right" node="0>0|3|0|4" />
        <i3dMapping id="backLightsHigh1" node="0>0|3|1|0" />
        <i3dMapping id="licensePlateLightHigh" node="0>0|3|1|1" />
        <i3dMapping id="turnLightLeftBack" node="0>0|3|2|0" />
        <i3dMapping id="turnLightRightBack" node="0>0|3|2|1" />
        <i3dMapping id="workAreaStart" node="0>0|4|0" />
        <i3dMapping id="workAreaWidth" node="0>0|4|1" />
        <i3dMapping id="workAreaHeight" node="0>0|4|2" />
        <i3dMapping id="pickup" node="0>0|5|0" />
        <i3dMapping id="leftPickupWheel_vis" node="0>0|5|0|0" />
        <i3dMapping id="rightPickupWheel_vis" node="0>0|5|0|1" />
        <i3dMapping id="chainUvScroll2" node="0>0|5|0|2|0" />
        <i3dMapping id="uvRotateMap6" node="0>0|5|0|2|3" />
        <i3dMapping id="uvRotateMap7" node="0>0|5|0|2|4" />
        <i3dMapping id="auger" node="0>0|5|0|2|5" />
        <i3dMapping id="tines" node="0>0|5|0|2|6" />
        <i3dMapping id="tine01" node="0>0|5|0|2|6|0" />
        <i3dMapping id="tine02" node="0>0|5|0|2|6|1" />
        <i3dMapping id="tine03" node="0>0|5|0|2|6|2" />
        <i3dMapping id="tine04" node="0>0|5|0|2|6|3" />
        <i3dMapping id="tine05" node="0>0|5|0|2|6|4" />
        <i3dMapping id="pickupGear01" node="0>0|5|0|2|7" />
        <i3dMapping id="pickupGear02" node="0>0|5|0|2|8" />
        <i3dMapping id="pickupArmRef" node="0>0|5|0|4" />
        <i3dMapping id="pickupEffectNode" node="0>0|5|0|6|0" />
        <i3dMapping id="smokeEmitter" node="0>0|5|0|6|1" />
        <i3dMapping id="pickupArm" node="0>0|5|1" />
        <i3dMapping id="pickupPart" node="0>0|5|2" />
        <i3dMapping id="pickupRotatingPart" node="0>0|5|2|1" />
        <i3dMapping id="preChamberDoor" node="0>0|5|3" />
        <i3dMapping id="uvRotateMap10" node="0>0|5|3|0|0" />
        <i3dMapping id="uvRotateMap9" node="0>0|5|3|0|1" />
        <i3dMapping id="uvRotateMap8" node="0>0|5|3|0|2" />
        <i3dMapping id="chainUvScroll4" node="0>0|5|3|0|3" />
        <i3dMapping id="baleNetSlot01" node="0>0|5|3|1|2|0|1" />
        <i3dMapping id="prechamberDoorHydraulicRef" node="0>0|5|3|2" />
        <i3dMapping id="roll11" node="0>0|5|3|3" />
        <i3dMapping id="roll12" node="0>0|5|3|4" />
        <i3dMapping id="roll13" node="0>0|5|3|5" />
        <i3dMapping id="roll14" node="0>0|5|3|6" />
        <i3dMapping id="roll18" node="0>0|5|3|7" />
        <i3dMapping id="roll19" node="0>0|5|3|8" />
        <i3dMapping id="roll20" node="0>0|5|3|9" />
        <i3dMapping id="roll21" node="0>0|5|3|10" />
        <i3dMapping id="roll22" node="0>0|5|3|11" />
        <i3dMapping id="roll23" node="0>0|5|3|12" />
        <i3dMapping id="preChamberArmRef" node="0>0|5|3|13" />
        <i3dMapping id="preChamberDoorHydraulic" node="0>0|5|4" />
        <i3dMapping id="prechamberDoorHydraulicPunch" node="0>0|5|4|0" />
        <i3dMapping id="lowerPreChamber" node="0>0|5|5" />
        <i3dMapping id="roll25" node="0>0|5|5|0" />
        <i3dMapping id="roll26" node="0>0|5|5|1" />
        <i3dMapping id="roll27" node="0>0|5|5|2" />
        <i3dMapping id="roll28" node="0>0|5|5|3" />
        <i3dMapping id="chainUvScroll10" node="0>0|5|5|4" />
        <i3dMapping id="uvRotateMap13" node="0>0|5|5|5" />
        <i3dMapping id="preChamberArmDecal" node="0>0|5|5|6" />
        <i3dMapping id="backDoor" node="0>0|5|6" />
        <i3dMapping id="configKverneland02_decal" node="0>0|5|6|0" />
        <i3dMapping id="uvRotateMap11" node="0>0|5|6|1" />
        <i3dMapping id="chainUvScroll7" node="0>0|5|6|2" />
        <i3dMapping id="uvRotateMap12" node="0>0|5|6|3" />
        <i3dMapping id="roll01" node="0>0|5|6|5|0" />
        <i3dMapping id="roll02" node="0>0|5|6|5|1" />
        <i3dMapping id="roll03" node="0>0|5|6|5|2" />
        <i3dMapping id="roll04" node="0>0|5|6|5|3" />
        <i3dMapping id="roll05" node="0>0|5|6|5|4" />
        <i3dMapping id="roll06" node="0>0|5|6|5|5" />
        <i3dMapping id="roll07" node="0>0|5|6|5|6" />
        <i3dMapping id="roll08" node="0>0|5|6|5|7" />
        <i3dMapping id="roll09" node="0>0|5|6|5|8" />
        <i3dMapping id="roll10" node="0>0|5|6|5|9" />
        <i3dMapping id="backDoorHydraulicRef" node="0>0|5|6|6" />
        <i3dMapping id="configVicon02_decal" node="0>0|5|6|8" />
        <i3dMapping id="backDoorHydraulic" node="0>0|5|7" />
        <i3dMapping id="backDoorHydraulicPunch" node="0>0|5|7|0" />
        <i3dMapping id="deflector" node="0>0|5|8|0" />
        <i3dMapping id="deflectorHydraulicRef" node="0>0|5|8|0|0" />
        <i3dMapping id="deflectorHydraulic" node="0>0|5|8|1" />
        <i3dMapping id="deflectorHydraulicPunch" node="0>0|5|8|1|0" />
        <i3dMapping id="baseArmPart02" node="0>0|5|9|0" />
        <i3dMapping id="baseArm" node="0>0|5|9|0|0" />
        <i3dMapping id="wrapperMainArm" node="0>0|5|9|0|0|0" />
        <i3dMapping id="wrapper" node="0>0|5|9|0|0|0|0|0" />
        <i3dMapping id="baleWrapSlot01" node="0>0|5|9|0|0|0|0|0|0|0" />
        <i3dMapping id="baleWrapSlot02" node="0>0|5|9|0|0|0|0|0|0|1" />
        <i3dMapping id="jointOriginLeft01" node="0>0|5|9|0|0|0|0|0|4|0" />
        <i3dMapping id="jointOriginLeft02" node="0>0|5|9|0|0|0|0|0|4|1" />
        <i3dMapping id="jointOriginLeft03" node="0>0|5|9|0|0|0|0|0|4|2" />
        <i3dMapping id="jointOriginLeft04" node="0>0|5|9|0|0|0|0|0|4|3" />
        <i3dMapping id="jointOriginLeft05" node="0>0|5|9|0|0|0|0|0|4|4" />
        <i3dMapping id="leftJointRefFrame" node="0>0|5|9|0|0|0|0|0|4|5" />
        <i3dMapping id="jointOriginRight01" node="0>0|5|9|0|0|0|0|0|5|0" />
        <i3dMapping id="jointOriginRight02" node="0>0|5|9|0|0|0|0|0|5|1" />
        <i3dMapping id="jointOriginRight03" node="0>0|5|9|0|0|0|0|0|5|2" />
        <i3dMapping id="jointOriginRight04" node="0>0|5|9|0|0|0|0|0|5|3" />
        <i3dMapping id="jointOriginRight05" node="0>0|5|9|0|0|0|0|0|5|4" />
        <i3dMapping id="rightJointRefFrame" node="0>0|5|9|0|0|0|0|0|5|5" />
        <i3dMapping id="baleWrapSlot01Joint" node="0>0|5|9|0|0|0|0|0|6|0" />
        <i3dMapping id="baleWrapSlot02Joint" node="0>0|5|9|0|0|0|0|0|7|0" />
        <i3dMapping id="baleRoller01" node="0>0|5|9|0|0|0|2|0" />
        <i3dMapping id="wrapperMainArmHydraulicRef" node="0>0|5|9|0|0|0|6" />
        <i3dMapping id="baleWrapperTrigger" node="0>0|5|9|0|0|0|7" />
        <i3dMapping id="wrapperMainArmHydraulic" node="0>0|5|9|0|0|1" />
        <i3dMapping id="wrapperMainArmHydraulicPunch" node="0>0|5|9|0|0|1|0" />
        <i3dMapping id="baleRoller02" node="0>0|5|9|0|0|2" />
        <i3dMapping id="wrapperBaleNodeRot" node="0>0|5|9|0|0|3" />
        <i3dMapping id="wrapperBaleNode" node="0>0|5|9|0|0|3|0" />
        <i3dMapping id="wrapJointsLeft" node="0>0|5|9|0|0|3|0|0" />
        <i3dMapping id="leftJoint01" node="0>0|5|9|0|0|3|0|0|0" />
        <i3dMapping id="leftJoint02" node="0>0|5|9|0|0|3|0|0|1" />
        <i3dMapping id="leftJoint03" node="0>0|5|9|0|0|3|0|0|2" />
        <i3dMapping id="leftJoint04" node="0>0|5|9|0|0|3|0|0|3" />
        <i3dMapping id="leftJoint05" node="0>0|5|9|0|0|3|0|0|4" />
        <i3dMapping id="wrapJointsRight" node="0>0|5|9|0|0|3|0|1" />
        <i3dMapping id="rightJoint01" node="0>0|5|9|0|0|3|0|1|0" />
        <i3dMapping id="rightJoint02" node="0>0|5|9|0|0|3|0|1|1" />
        <i3dMapping id="rightJoint03" node="0>0|5|9|0|0|3|0|1|2" />
        <i3dMapping id="rightJoint04" node="0>0|5|9|0|0|3|0|1|3" />
        <i3dMapping id="rightJoint05" node="0>0|5|9|0|0|3|0|1|4" />
        <i3dMapping id="wrapperBaleDropAnimNode" node="0>0|5|9|0|0|3|0|2" />
        <i3dMapping id="leftOverLeftJoint01" node="0>0|5|9|0|0|3|0|3|0" />
        <i3dMapping id="leftOverLeftJoint02" node="0>0|5|9|0|0|3|0|3|1" />
        <i3dMapping id="leftOverLeftJoint03" node="0>0|5|9|0|0|3|0|3|2" />
        <i3dMapping id="leftOverLeftJoint04" node="0>0|5|9|0|0|3|0|3|3" />
        <i3dMapping id="leftOverLeftJoint05" node="0>0|5|9|0|0|3|0|3|4" />
        <i3dMapping id="leftOverLeftJoint06" node="0>0|5|9|0|0|3|0|3|5" />
        <i3dMapping id="leftOverLeftJoint07" node="0>0|5|9|0|0|3|0|3|6" />
        <i3dMapping id="leftOverLeftJoint08" node="0>0|5|9|0|0|3|0|3|7" />
        <i3dMapping id="leftOverLeftJoint09" node="0>0|5|9|0|0|3|0|3|8" />
        <i3dMapping id="leftOverLeftJoint10" node="0>0|5|9|0|0|3|0|3|9" />
        <i3dMapping id="leftOverRightJoint01" node="0>0|5|9|0|0|3|0|3|10" />
        <i3dMapping id="leftOverRightJoint02" node="0>0|5|9|0|0|3|0|3|11" />
        <i3dMapping id="leftOverRightJoint03" node="0>0|5|9|0|0|3|0|3|12" />
        <i3dMapping id="leftOverRightJoint04" node="0>0|5|9|0|0|3|0|3|13" />
        <i3dMapping id="leftOverRightJoint05" node="0>0|5|9|0|0|3|0|3|14" />
        <i3dMapping id="leftOverRightJoint06" node="0>0|5|9|0|0|3|0|3|15" />
        <i3dMapping id="leftOverRightJoint07" node="0>0|5|9|0|0|3|0|3|16" />
        <i3dMapping id="leftOverRightJoint08" node="0>0|5|9|0|0|3|0|3|17" />
        <i3dMapping id="leftOverRightJoint09" node="0>0|5|9|0|0|3|0|3|18" />
        <i3dMapping id="leftOverRightJoint10" node="0>0|5|9|0|0|3|0|3|19" />
        <i3dMapping id="cuttingUnits" node="0>0|5|9|0|0|4|2" />
        <i3dMapping id="balePusherCollision" node="0>0|5|9|0|0|5" />
        <i3dMapping id="baseArmHydraulicRef" node="0>0|5|9|0|1" />
        <i3dMapping id="baseArmPart01" node="0>0|5|9|1" />
        <i3dMapping id="baseArmHydraulic" node="0>0|5|9|2" />
        <i3dMapping id="baseArmHydraulicPunch" node="0>0|5|9|2|0" />
        <i3dMapping id="chainAnimJoint" node="0>0|5|10|1" />
        <i3dMapping id="chainUvScroll" node="0>0|6|0" />
        <i3dMapping id="rotor" node="0>0|6|1" />
        <i3dMapping id="uvRotateMap1" node="0>0|6|2" />
        <i3dMapping id="uvRotateMap2" node="0>0|6|3" />
        <i3dMapping id="uvRotateMap3" node="0>0|6|4" />
        <i3dMapping id="roll15" node="0>0|6|5" />
        <i3dMapping id="roll16" node="0>0|6|6" />
        <i3dMapping id="roll17" node="0>0|6|7" />
        <i3dMapping id="roll24" node="0>0|6|8" />
        <i3dMapping id="liftupEffectNode" node="0>0|7|0" />
        <i3dMapping id="baleAnimNodeRot" node="0>0|8|0" />
        <i3dMapping id="baleAnimNode" node="0>0|8|0|0" />
        <i3dMapping id="balerBaleNode" node="0>0|8|0|0|0" />
        <i3dMapping id="fakeDropAnimNode" node="0>0|8|1" />
        <i3dMapping id="bufferBaleNode" node="0>0|8|2" />
        <i3dMapping id="configKverneland01_decal" node="0>0|9|6" />
        <i3dMapping id="configVicon01_decal" node="0>0|9|7" />
        <i3dMapping id="licensePlate" node="0>0|10" />
        <i3dMapping id="baleNetSlot02" node="0>0|11" />
        <i3dMapping id="exactFillRootNodeBaleNet" node="0>0|12" />
        <i3dMapping id="exactFillRootNodeBaleWrap" node="0>0|13" />
        <i3dMapping id="baleWrapSlot03" node="0>0|14" />
        <i3dMapping id="baleWrapSlot04" node="0>0|15" />
        <i3dMapping id="baleWrapSlot05" node="0>0|16" />
        <i3dMapping id="baleWrapSlot06" node="0>0|17" />
        <i3dMapping id="baleWrapSlot07" node="0>0|18" />
        <i3dMapping id="baleWrapSlot08" node="0>0|19" />
        <i3dMapping id="baleWrapSlot09" node="0>0|20" />
        <i3dMapping id="foilLeft" node="0>1|3" />
        <i3dMapping id="foilRight" node="0>1|4" />
        <i3dMapping id="leftOverFoilLeft" node="0>1|5" />
        <i3dMapping id="leftOverFoilRight" node="0>1|6" />
        <i3dMapping id="fastBale_pickup_component2" node="1>" />
        <i3dMapping id="leftPickupWheel" node="1>0|0" />
        <i3dMapping id="rightPickupWheel" node="1>0|1" />
        <i3dMapping id="pickupRef" node="1>1" />
        <i3dMapping id="groundReferenceNode" node="1>2" />
    </i3dMappings>
</vehicle>
