<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" type="pallet" xsi:noNamespaceSchemaLocation="https://validation.gdn.giants-software.com/xml/fs25/vehicle.xsd">
    <storeData>
        <name>$l10n_storeItem_silageAdditive</name>
        <functions>
            <function>$l10n_function_silageAdditives</function>
        </functions>
        <specs>
            <weight ignore="true"/>
        </specs>
        <image>$data/objects/pallets/silageAdditive/store_silageAdditivePallet.png</image>
        <price>2990</price>
        <allowLeasing>false</allowLeasing>
        <canBeSold>false</canBeSold>
        <showInStore>false</showInStore>
        <rotation>0</rotation>
        <brand>NONE</brand>
        <category>palletSilage palletGrassland</category>
        <financeCategory>OTHER</financeCategory>
        <shopHeight>1.5</shopHeight>

        <storeIconRendering>
            <settings cameraXRot="-15" cameraYRot="35"/>
        </storeIconRendering>
        <vertexBufferMemoryUsage>125952</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>36096</indexBufferMemoryUsage>
        <textureMemoryUsage>2031616</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_pallet</typeDesc>
        <filename>i3d/silageAdditivePallet.i3d</filename>
        <size width="1.3" length="0.9" height="0.5"/>
        <canBeReset>false</canBeReset>
        <components maxMass="100">
            <component centerOfMass="0 0.1 0" solverIterationCount="10" mass="60"/>
        </components>
        <showInVehicleMenu>false</showInVehicleMenu>
        <mapHotspot available="false"/>
        <input allowed="false"/>
        <supportsPickUp>true</supportsPickUp>
    </base>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits removeVehicleIfEmpty="true">
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypes="SILAGE_ADDITIVE" startFillType="SILAGE_ADDITIVE" capacity="60" startFillLevel="60" ignoreFillLimit="true"/>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

	<dischargeable requiresTipOcclusionArea="false">
        <dischargeNode node="raycastNode" emptySpeed="500" fillUnitIndex="1" maxDistance="6" canStartDischargeAutomatically="true">
            <raycast useWorldNegYDirection="true" />
            <info width="0.4" length="0.4" />
            <activationTrigger node="dischargeActivationTrigger" />
        </dischargeNode>
    </dischargeable>

    <fillTriggerVehicle triggerNode="fillTrigger_1" fillUnitIndex="1" litersPerSecond="5"/>

    <pallet fillUnitIndex="1" linkNode="silageAdditivePallet_component1">
        <texture diffuse="$data/objects/pallets/shared/euroPallet/euroPalletNew_diffuse.dds"/>
        <texture diffuse="$data/objects/pallets/shared/euroPallet/euroPalletMiddle_diffuse.dds"/>
        <texture diffuse="$data/objects/pallets/shared/euroPallet/euroPalletOld_diffuse.dds"/>

        <content>
            <object node="carton01"/>
            <object node="carton02"/>
            <object node="carton03"/>
            <object node="carton04"/>
        </content>
        <content>
            <object node="bottles01" tensionBeltNode="bottles01Tension"/>
            <object node="bottles02" tensionBeltNode="bottles02Tension"/>
            <object node="bottles03" tensionBeltNode="bottles03Tension"/>
            <object node="bottles04" tensionBeltNode="bottles04Tension"/>
            <object node="bottles05" tensionBeltNode="bottles05Tension"/>
            <object node="bottles06" tensionBeltNode="bottles06Tension"/>
        </content>
    </pallet>

    <dynamicMount triggerNode="dynamicMountTrigger" triggerForceAcceleration="4" additionalMountDistance="0.41" jointTransY="0.11" jointLimitToRotY="true"/>

<i3dMappings>
  <i3dMapping id="silageAdditivePallet_component1" node="0>" />
  <i3dMapping id="dynamicMountTrigger" node="0>0" />
  <i3dMapping id="fillTrigger_0" node="0>1" />
  <i3dMapping id="dischargeNode" node="0>2" />
  <i3dMapping id="content" node="0>3" />
  <i3dMapping id="bottles" node="0>3|0" />
  <i3dMapping id="bottles01" node="0>3|0|0" />
  <i3dMapping id="decals_0" node="0>3|0|0|0" />
  <i3dMapping id="bottles01Tension" node="0>3|0|0|1" />
  <i3dMapping id="bottles02" node="0>3|0|1" />
  <i3dMapping id="decals_1" node="0>3|0|1|0" />
  <i3dMapping id="bottles02Tension" node="0>3|0|1|1" />
  <i3dMapping id="bottles03" node="0>3|0|2" />
  <i3dMapping id="decals_2" node="0>3|0|2|0" />
  <i3dMapping id="bottles03Tension" node="0>3|0|2|1" />
  <i3dMapping id="bottles04" node="0>3|0|3" />
  <i3dMapping id="decals_3" node="0>3|0|3|0" />
  <i3dMapping id="bottles04Tension" node="0>3|0|3|1" />
  <i3dMapping id="bottles05" node="0>3|0|4" />
  <i3dMapping id="decals_4" node="0>3|0|4|0" />
  <i3dMapping id="bottles05Tension" node="0>3|0|4|1" />
  <i3dMapping id="bottles06" node="0>3|0|5" />
  <i3dMapping id="decals_5" node="0>3|0|5|0" />
  <i3dMapping id="bottles06Tension" node="0>3|0|5|1" />
  <i3dMapping id="cartons" node="0>3|1" />
  <i3dMapping id="carton01" node="0>3|1|0" />
  <i3dMapping id="decals1_0" node="0>3|1|0|0" />
  <i3dMapping id="decals2_0" node="0>3|1|0|1" />
  <i3dMapping id="carton02" node="0>3|1|1" />
  <i3dMapping id="decals1_1" node="0>3|1|1|0" />
  <i3dMapping id="decals2_1" node="0>3|1|1|1" />
  <i3dMapping id="carton03" node="0>3|1|2" />
  <i3dMapping id="decals1_2" node="0>3|1|2|0" />
  <i3dMapping id="decals2_2" node="0>3|1|2|1" />
  <i3dMapping id="carton04" node="0>3|1|3" />
  <i3dMapping id="decals1_3" node="0>3|1|3|0" />
  <i3dMapping id="decals2_3" node="0>3|1|3|1" />
  <i3dMapping id="collisions" node="0>4" />
  <i3dMapping id="floorCollision01" node="0>4|0" />
  <i3dMapping id="floorCollision02" node="0>4|1" />
  <i3dMapping id="raycastNode" node="0>5" />
  <i3dMapping id="fillTrigger_1" node="0>6" />
  <i3dMapping id="dischargeActivationTrigger" node="0>7" />
</i3dMappings>

</vehicle>
